A pool of water rendered with reflection, refraction, caustics, and ambient occlusion. The pool is simulated with a heightfield and contains a sphere that can interact with the water's surface. This demo will only work on WebGL implementations with graphics cards that support floating point textures, screen-space partial derivatives, and vertex texture fetches.
Features:
Interactions:
Visits | 34 |
Categories | Demos |
Languages | English |
Registration | Not required |
Installable Apps | - |
Mobile-friendly | - |
API | - |
Widget | - |
Open-source | + |
Source code | https://github.com/evanw/webgl-water |
Publisher | Evan Wallace |
Date added/updated | 06.25.2025 |
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